DragonMail Random Name Generator, Godot demo

This project was created for PROCJAM 2020 and demonstrates the use of the DragonMail Random Name Generator in Godot.

You can also download the Unity package version of DMRNG from here. This doesn't contain any Unity-specific resources, but you may find it a more convenient way to import into your own project than cloning the main DMRNG repo.

Published builds of this tool might not be using the latest code. Please clone the repository (making sure that you've got the main DMRNG submodule) and build your own for guaranteed freshness.

Limitations of the Demo

This really is meant to be a simple demonstration of the functionality, not a usable tool in its own right.

It's not possible to copy the generated names, which appears to be a general limitation of Godot UI elements. It's also not possible to paste in data when adding a new source in the web app, which is a known limitation of Godot's HTML5 engine (although that also claims that C# code won't work either, and it quite obviously does as the main DMRNG package is written in C# for Unity).

Also, added sources won't be saved after you close the browser/app.

StatusReleased
CategoryTool
PlatformsWindows, macOS, Linux, HTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorsarrowsmith
Made withGodot
TagsProcedural Generation
Code licenseMIT License
Asset licenseCreative Commons Attribution v4.0 International
LinksSource code, Source code

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Download
DMRNG for Linux 42 MB
Version 1 Dec 09, 2020
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DMRNG for Windows 25 MB
Version 1 Dec 09, 2020
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DMRNG for macOS 28 MB
Version 1 Dec 09, 2020
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DMRNG Unity package 12 kB

Development log

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