Welcome to DragonMail


Welcome to DragonMail!

As the description says, “DragonMail is a non-violent game. There is no fighting, no enemies, just some slightly grumpy badgers. It requires neither lightning reflexes nor deep problem solving, just a desire to explore a landscape that is randomly generated each game and its equally random inhabitants.” It’s an experiment in creating something which looks like an action or RPG game, but has none of the conflict or combat.

The development "team" is just me, working in my spare time on one machine gluing together things from the Unity Asset store. Development and testing is being done on Linux, but I’m producing Windows and MacOS releases in parallel.

As of this release (v1.0.1), it has all the features I want (for Version 1, at least) and contains no known bugs impacting playability. Although no doubt there are, so please report anything and I will attempt a fix. The known minor bugs are not amenable to fixing, given my limited resources.

Download, play, hopefully enjoy, and above all, fly safe!

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