Welcome to DragonMail


Welcome to DragonMail!

This initial release (0.3) is a closed alpha. It’s only just about playable as a game, has a bunch of known bugs, and another bunch of features/improvements that are really needed before proper playtesting can begin.

As the description says, “DragonMail is a Non-Violent Game. There is no fighting, no enemies, just some slightly grumpy badgers. It requires neither lightning reflexes nor deep problem solving, just a desire to explore a landscape that is randomly generated each game and its equally random inhabitants.” It’s an experiment in creating something which looks like an action or RPG game, but has none of the conflict or combat.

If it works out, long-term goals would include making an expanded world multiplayer version. And possibly spinning out other games using the same resources. (Which could include combat, as all the character models have fighting animations.)

The development team is just me, working in my spare time on one machine gluing together things from the Unity Asset store. Development and testing is being done on Linux, but I’m producing Windows releases in parallel.

Files

DragonMail for Windows 327 MB
Version 0.3.1 Jun 14, 2020
DragonMail for Linux 305 MB
Version 0.3.1 Jun 14, 2020

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