• View all by sarrowsmithsarrowsmith
  • Follow sarrowsmithFollowFollowing sarrowsmithFollowing
  • Add To CollectionCollection
  • Comments
  • Devlog

Quasidroid

← Return to Quasidroid

Devlog

  • Update 5
    January 23, 2022 by sarrowsmith
    Big round of bugfixes, mainly around cursor behaviour and level clear & change behaviour. I think this, finally, is all the bugs which get in the way of gameplay eliminated. Trying to play it through,... Continue reading
  • Update 4
    January 15, 2022 by sarrowsmith
    Finally fixed that minimap bug (although I don't really understand it), This should be a completely playable game now... Continue reading
  • Update 3
    November 25, 2021 by sarrowsmith
    The big change here is the music, which ironically wasn't created with Prog but is something I composed completely independently and then decided it would be good Quasidroid music. (The irony is that... Continue reading
  • Update 2
    August 29, 2021 by sarrowsmith
    This update to Quasidroid follows on from the 7DRL 2021 judging of Robolike , and reflects some of the suggestions for improvement which I hadn't already worked into the next release . Apart from some... Continue reading
  • Update 1
    April 11, 2021 by sarrowsmith
    Added sound effects, improved weapons graphics, and several bugfixes... Continue reading
  • Beyond RoboLike
    April 06, 2021 by sarrowsmith#release
    What? RoboLike was created for 7DRL 2021 . Inspired by the classic 8-bit games Paradroid and Quazatron , but re-imagined as a turn-based roguelike with procedural level generation. It failed. But only... Continue reading
itch.io·View all by sarrowsmith·Report·Embed