Update 2
This update to Quasidroid follows on from the 7DRL 2021 judging of Robolike, and reflects some of the suggestions for improvement which I hadn't already worked into the next release. Apart from some minor bugfixes, there are two big changes:
- Action is snappier, and the player robot has different idle animations for "waiting for input" and "waiting for enemies to finish moving". This is to try and make the lack of responsiveness when it's not your turn less of an issue.
- I implemented a fog of war and minimap. I'd pretty much convinced myself that I was justified in not doing so, but having done it it turns out that I now agree with judge who thought a fog of war would improve the game.
Next up, at some point, is to revisit the "grapple" mechanism. The grapple minigame is perhaps the thing that people remember with fondness from Paradroid/Quazatron, and not including it (a) really disconnects this game from its heritage and (b) seriously upsets the balance of this game (there's little incentive to grapple when you've essentially no control over the outcome, and you still stand a decent chance of scavenging parts by carrying out attacks where you have more control over the outcome).
Files
Get Quasidroid
Quasidroid
RoboLike continued
Status | In development |
Author | sarrowsmith |
Tags | Seven Day Roguelike Challenge, Roguelike |
More posts
- Update 5Jan 23, 2022
- Update 4Jan 15, 2022
- Update 3Nov 25, 2021
- Update 1Apr 11, 2021
- Beyond RoboLikeApr 06, 2021
Leave a comment
Log in with itch.io to leave a comment.