Quasidroid
Quasidroid
RoboLike was created for 7DRL 2021. Inspired by the classic 8-bit games Paradroid and Quazatron, but re-imagined as a turn-based roguelike with procedural level generation.
It failed.
But only because I lacked time and experience to complete my vision in seven days.
Quasidroid continues the development of RoboLike into the game I was trying to create.
Objectives
Shut down the rogue robots on all 7 levels of the mining complex and return to the surface to allow the automated systems to reboot safely.
Robots are deactivated if power, logic or chassis falls to 0, or they are grappled into submission.
Deactivated robots can be scavenged for upgrades.
Reset all the access points on a level to unlock downward lifts.
Credits
As usual, this is just me gluing together other people's assets, although there's been quite a bit of adaptation to the robots and walls, and the weapons are all my own. Specifically, the walls are from https://nurdi21.itch.io/a-cave-tileset, the floor, doors and base robot from https://kauzz.itch.io/kauzz-free-tiles-space-pack, the "access point" from https://kauzz.itch.io/kauzz-free-tiles-32x32, and the sfx from https://gamesupply.itch.io/ultimate-space-game-mega-asset-package. The level-generation code is lightly adapted from https://github.com/nazgum/godot_tuts.
Status | In development |
Platforms | HTML5, Windows, macOS, Linux |
Author | sarrowsmith |
Made with | Krita, Godot, Aseprite |
Tags | Seven Day Roguelike Challenge, Roguelike |
Code license | MIT License |
Average session | About a half-hour |
Inputs | Keyboard, Mouse, Gamepad (any) |
Links | Source code, Support |
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