Quasidroid

RoboLike was created for 7DRL 2021. Inspired by the classic 8-bit games Paradroid and Quazatron, but re-imagined as a turn-based roguelike with procedural level generation.

It failed.

But only because I lacked time and experience to complete my vision in seven days.

Quasidroid continues the development of RoboLike into the game I was trying to create.

Objectives

Shut down the rogue robots on all 7 levels of the mining complex and return to the surface to allow the automated systems to reboot safely.

Robots are deactivated if power, logic or chassis falls to 0, or they are grappled into submission.

Deactivated robots can be scavenged for upgrades.

Reset all the access points on a level to unlock downward lifts.

Credits

As usual, this is just me gluing together other people's assets, although there's been quite a bit of adaptation to the robots and walls, and the weapons are all my own. Specifically, the walls are from https://nurdi21.itch.io/a-cave-tileset, the floor, doors and base robot from https://kauzz.itch.io/kauzz-free-tiles-space-pack, the "access point" from https://kauzz.itch.io/kauzz-free-tiles-32x32, and the sfx from https://gamesupply.itch.io/ultimate-space-game-mega-asset-package. The level-generation code is lightly adapted from https://github.com/nazgum/godot_tuts.

Download

Download
quasidroid-windows-x64.zip 40 MB
Version 10 Jan 23, 2022
Download
quasidroid-osx.zip 54 MB
Version 9 Jan 23, 2022
Download
quasidroid-linux.zip 41 MB
Version 11 Jan 23, 2022

Development log

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