Version 2
This release is essentially what I wanted to deliver for 7DRL 2021. I completed it a few weeks after the deadline, and it's been available as Quasidroid since then. However, now the results of have been published it's time to make this the official RoboLike and move Quasidroid on to the next phase of development. Ultimately, I expect Quasidroid to diverge into a real-time action game, like its inspiration, rather than a roguelike, but until I'm happy with the underlying mechanisms and balance it's going to act as a preview for the next RoboLike release.
Well, that makes sense in my head.
Compared to the version submitted for 7DRL judging, this version delivers:
- Much more stability
- Save/load
- More and larger graphics (including polishes to the tileset)
- Sound effects
- General polish
- Grappling*
* Grappling still doesn't work as in the inspirational games in that you don't get any control of the outcome through a mini-game, it just happens and if you win the chances of your opponent leaving behind something to scavenge will be much greater.
Get RoboLike
RoboLike
Quazatron/Paradroid as a roguelike
Status | In development |
Author | sarrowsmith |
Tags | Seven Day Roguelike Challenge, Robots, Roguelike |
More posts
- ... and the scores are inJun 27, 2021
- Final thoughts on 7DRLMar 15, 2021
- Day 9, part 2Mar 14, 2021
- Day 9, part 1Mar 14, 2021
- Day 8Mar 13, 2021
- Hour 168Mar 13, 2021
- Hour 162Mar 13, 2021
- Hour 152Mar 12, 2021
- Hour 143Mar 12, 2021
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