Hour 9
End of day 1. I've got things set up to my usual working standards (ie it's in version control, specifically github, and obviously has this project). Most of today's work (I've not been going flat-out) has been trying to turn the tileset I decided to use into something that Godot can autotile. Which is problematic because it's missing some crucial configurations. And importing this map generation code. Which I've had to tweak a bit, and will require some more to fix some aspects of the algorithms which no longer work because of the tileset.
I'm feeling even less confident about delivering now. Most of my two whole years of game dev experience has been with 3D projects in Unity, and switching to 2D in Godot adds two learning curves.
Get RoboLike
RoboLike
Quazatron/Paradroid as a roguelike
Status | In development |
Author | sarrowsmith |
Tags | Seven Day Roguelike Challenge, Robots, Roguelike |
More posts
- Version 2Aug 29, 2021
- ... and the scores are inJun 27, 2021
- Final thoughts on 7DRLMar 15, 2021
- Day 9, part 2Mar 14, 2021
- Day 9, part 1Mar 14, 2021
- Day 8Mar 13, 2021
- Hour 168Mar 13, 2021
- Hour 162Mar 13, 2021
- Hour 152Mar 12, 2021
- Hour 143Mar 12, 2021
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