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Devlog
Submission to 7DRL Challenge 2021
RoboLike
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Devlog
Version 2
August 29, 2021
by
sarrowsmith
This release is essentially what I wanted to deliver for 7DRL 2021 . I completed it a few weeks after the deadline, and it's been available as Quasidroid since then. However, now the results of have b...
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... and the scores are in
June 27, 2021
by
sarrowsmith
#7DRL
Judgement Day The results of 7DRL 2021 have been published , and RoboLike did OK, all things considered ("all things" being (a) this being my first real game jam (b) using an engine I'm still learning...
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Final thoughts on 7DRL
March 15, 2021
by
sarrowsmith
#7DRL
I said on Monday "It may seem a little crazy to be doing software development as a relaxing break from software development, but the difference is in goals, audience and environment". As an example of...
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Day 9, part 2
March 14, 2021
by
sarrowsmith
#7DRL
This, finally, is the proper "what went right, what went wrong, and anything else you learned" postmortem. You'll probably need to read the design devlog entry to make much sense of it. What Went Righ...
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Day 9, part 1
March 14, 2021
by
sarrowsmith
#7DRL
I want to write a technical postmortem of what went well and what didn't, but realise a lot of that's not going to make sense to anyone reading it without some understanding of what the design goals I...
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Day 8
March 13, 2021
by
sarrowsmith
#7DRL
Well, I submitted. It was kind of touch-and-go whether I would or not (in the end I did two releases in the last five minutes as I realised I'd left my cheat codes in). it's missing a lot of features...
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Hour 168
March 13, 2021
by
sarrowsmith
#7DRL
Submitted. I was working up to the wire trying to get save/load working, after a morning of debugging the AI. Which is now challenging in being unpredictable rather than calculatingly hostile. But it...
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Hour 162
March 13, 2021
by
sarrowsmith
#7DRL
Calendar day 8, final 7 hours. It's 6am here. I may be too old for all-nighters, but that just means I'm up before the sun (although not the cat) and ready for the push to the line. I have artificial...
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Hour 152
March 12, 2021
by
sarrowsmith
#7DRL
Well into the last day. It's several hours since I resigned myself to the fact that failure is not just an option here, but an overwhelming probability. I've spent most of the time since the last devl...
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Hour 143
March 12, 2021
by
sarrowsmith
#7DRL
Day 7. By the calendar. That's what you get for starting a 7 day challenge in the middle of the day. I suppose the first day should, in true dev fashion, have been day 0. Spent the morning fixing a ra...
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Hour 125
March 11, 2021
by
sarrowsmith
#7DRL
24 hours ago I wrote the following list of requirements: spawning enemies with different characteristics enemy AI ranged and two types of melee combat player upgrades save/load/new game system and men...
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Hour 121
March 11, 2021
by
sarrowsmith
#7DRL
Habemus ludum or some such. Final win condition is in place, and theoretically achievable. In practice, at the moment unless you get really lucky on the RNG it will be impossible because somewhere the...
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Hour 114
March 11, 2021
by
sarrowsmith
#7DRL
Start of day 5. Things not looking great. Last night I stuck in the UI for quit/resume, although only the quit works. And the ability to start with a known random seed, or generate one. No save/resume...
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Hour 101
March 10, 2021
by
sarrowsmith
#7DRL
Getting into the flow of it today, which means fewer breaks for devlogging. After today's work (although I've probably got a few more hours in me this evening), I'm pretty confident that I've got a ga...
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Hour 81
March 09, 2021
by
sarrowsmith
#7DRL
I went full turn based. Not that the enemies do anything at the moment. Just as well, given how temperamental your weapon is. Not that you'll be armed at the start of the game, but I need to test it...
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Hour 78
March 09, 2021
by
sarrowsmith
#7DRL
Oh, go on, have a screenshot. I'm at a critical point where I have stick to my principles and do a proper turn-based roguelike and wedge turn-based mechanics on top of Godot's game loop which I want f...
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Hour 70
March 09, 2021
by
sarrowsmith
#7DRL
Morning of day 4. Have added placeholder enemies, and player movement with tracking view. Just don't move left. It breaks the grid system for some reason. That's the debugging session I have to have a...
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Hour 58
March 08, 2021
by
sarrowsmith
#7DRL
End of day 3. Have been down so many rabbit-holes this afternoon, including making a mess of my git branches (it's something that really annoys me about trying to use git with both Unity and Godot: if...
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Hour 47
March 08, 2021
by
sarrowsmith
#7DRL
Morning spent turning all those imported sprites into game objects which can choose how to represent themselves. I'm taking this week off work. Not primarily for 7DRL, I was going to have this time of...
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Hour 43
March 08, 2021
by
sarrowsmith
#7DRL
Just spent the last hour importing my pre-prepared sprite sheets into animations. I did have plans to have double the number, then triple that, but that's just not going to happen in the time frame. W...
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Hour 33
March 07, 2021
by
sarrowsmith
#7DRL
End of day 2, and there's finally something to look at. I'm sticking with this morning's prediction of 20% chance of playability, 0% chance of quality, 100% chance of learning stuff...
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Hour 30
March 07, 2021
by
sarrowsmith
#7DRL
I almost had something to show, but for reasons of multiple computers (cross-platform macOS and Linux guaranteed!) I don't. It's not that spectacular anyway. Just level generation in place with debug...
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Hour 18
March 07, 2021
by
sarrowsmith
Start of day 2. Reflecting that I didn't get very far yesterday, I'm revising my chances of successfully delivering something playable to 20%, and the chances of it being any good to 0%. I'm still rea...
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Hour 9
March 06, 2021
by
sarrowsmith
End of day 1. I've got things set up to my usual working standards ( ie it's in version control, specifically github, and obviously has this project). Most of today's work (I've not been going flat-ou...
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Hour 1
March 06, 2021
by
sarrowsmith
#7DRL
Officially starting my 7DRL 2021 Challenge at 13:00 GMT (Saturday). I've absolutely no idea how this will work out. It's my first Jam with a (personal) goal of delivering a game, and will be only the...
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