Hour 43
RoboLike » Devlog
Just spent the last hour importing my pre-prepared sprite sheets into animations. I did have plans to have double the number, then triple that, but that's just not going to happen in the time frame. Which means there's not going to be much visual information on enemies. On the other hand, now seeing how these things appear in a running game, there's not much in the way of visible pixels in which to convey information, so maybe it wouldn't be a useful addition anyway.
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RoboLike
Quazatron/Paradroid as a roguelike
Status | In development |
Author | sarrowsmith |
Tags | Seven Day Roguelike Challenge, Robots, Roguelike |
More posts
- Version 2Aug 29, 2021
- ... and the scores are inJun 27, 2021
- Final thoughts on 7DRLMar 15, 2021
- Day 9, part 2Mar 14, 2021
- Day 9, part 1Mar 14, 2021
- Day 8Mar 13, 2021
- Hour 168Mar 13, 2021
- Hour 162Mar 13, 2021
- Hour 152Mar 12, 2021
- Hour 143Mar 12, 2021
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