Hour 47
Morning spent turning all those imported sprites into game objects which can choose how to represent themselves.
I'm taking this week off work. Not primarily for 7DRL, I was going to have this time off no matter what, but it's something fun for me to be doing without being reminded of my (current?) physical limitations. It may seem a little crazy to be doing software development as a relaxing break from software development, but the difference is in goals, audience and environment between hacking stuff together for a game jam and working for The Man in Big Corporate (if you know me IRL, you know exactly who The Man and who the Big Corporate are, and if you don't, let's just say they're pretty bloody big) with all the bureaucracy and restrictions and requirements that entails. I'm doing what I want, and what I'm creating will be either appreciated or critiqued or ignored, rather than falling into a black hole of feedbackless use the way my for-pay development does.
Get RoboLike
RoboLike
Quazatron/Paradroid as a roguelike
Status | In development |
Author | sarrowsmith |
Tags | Seven Day Roguelike Challenge, Robots, Roguelike |
More posts
- Version 2Aug 29, 2021
- ... and the scores are inJun 27, 2021
- Final thoughts on 7DRLMar 15, 2021
- Day 9, part 2Mar 14, 2021
- Day 9, part 1Mar 14, 2021
- Day 8Mar 13, 2021
- Hour 168Mar 13, 2021
- Hour 162Mar 13, 2021
- Hour 152Mar 12, 2021
- Hour 143Mar 12, 2021
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