Hour 78
RoboLike » Devlog
Oh, go on, have a screenshot.
I'm at a critical point where I have stick to my principles and do a proper turn-based roguelike and wedge turn-based mechanics on top of Godot's game loop which I want for animation and smooth movement, or go roguelite and make it continuous action. Or maybe a SuperHot-like compromise? You can take your time looking around, but as soon as you start moving they come for you.
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RoboLike
Quazatron/Paradroid as a roguelike
Status | In development |
Author | sarrowsmith |
Tags | Seven Day Roguelike Challenge, Robots, Roguelike |
More posts
- Version 2Aug 29, 2021
- ... and the scores are inJun 27, 2021
- Final thoughts on 7DRLMar 15, 2021
- Day 9, part 2Mar 14, 2021
- Day 9, part 1Mar 14, 2021
- Day 8Mar 13, 2021
- Hour 168Mar 13, 2021
- Hour 162Mar 13, 2021
- Hour 152Mar 12, 2021
- Hour 143Mar 12, 2021
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