Hour 101


Getting into the flow of it today, which means fewer breaks for devlogging.

After today's work (although I've probably got a few more hours in me this evening), I'm pretty confident that I've got a game (rather than a stupid idea) on my hands. However, I have zero confidence in it being completed for the challenge deadline. Let alone polished. Still to implement: spawning enemies with different characteristics, enemy AI, ranged and two types of melee combat, player upgrades, save/load/new game system and menu, overall win condition (level win condition has just gone in), a minimap, fog of war. Oh, and fix the known bugs (ranged weapon animation not working, level win not unlocking next level).

Not going to happen, is it?

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