Hour 101
Getting into the flow of it today, which means fewer breaks for devlogging.
After today's work (although I've probably got a few more hours in me this evening), I'm pretty confident that I've got a game (rather than a stupid idea) on my hands. However, I have zero confidence in it being completed for the challenge deadline. Let alone polished. Still to implement: spawning enemies with different characteristics, enemy AI, ranged and two types of melee combat, player upgrades, save/load/new game system and menu, overall win condition (level win condition has just gone in), a minimap, fog of war. Oh, and fix the known bugs (ranged weapon animation not working, level win not unlocking next level).
Not going to happen, is it?
Get RoboLike
RoboLike
Quazatron/Paradroid as a roguelike
Status | In development |
Author | sarrowsmith |
Tags | Seven Day Roguelike Challenge, Robots, Roguelike |
More posts
- Version 2Aug 29, 2021
- ... and the scores are inJun 27, 2021
- Final thoughts on 7DRLMar 15, 2021
- Day 9, part 2Mar 14, 2021
- Day 9, part 1Mar 14, 2021
- Day 8Mar 13, 2021
- Hour 168Mar 13, 2021
- Hour 162Mar 13, 2021
- Hour 152Mar 12, 2021
- Hour 143Mar 12, 2021
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